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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Chronotis

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Posted - 2009.03.31 17:13:00 -
[1]
We promised an update to these and some love. If you have been following the forums, you should know or do now know that we are very open in our desire to revisit black ops. In particular we wanted to add a fuel bay at least and allow them to jump to cynojammed systems as the major additions.
The functionality which allows us to add special cargobays to ships (such as a fuel bay, ore hold, fighter bay and so on). That functionality is not ready yet so a black ops fuel bay sits very high on our wishlist still.
For now, we have been able to allow covert cynosural fields to be activated in cynojammed systems so a covert ops fleet could bridge/jump into a cynojammed system and perhaps one of the side benefits of certain changes to other certain ships will be that quite a deadly combination for taking out the jammers is possible for the innovative strategists amongst you. Perhaps the truest form of black ops and behind enemy lines operations is now possible to a greater degree :)
We would very much like testing of this new functionality and feedback on it on sisi. We are very much not done yet with Black Ops but one step closer to perfection and we hope most of you agree.
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CCP Chronotis

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Posted - 2009.03.31 19:11:00 -
[2]
Originally by: Samiloth Justinian
Now, I like this change, it is a step in the right direction, but to somehow try to make the Black Op cyno squad into an anti-POS squad just makes no sense. That is not what they should be doing IMO, if CCP plans for them to have that role, then they probably need to make some big changes.
Although I hinted at that, it was more at the possibilities and opportunities this allows rather than inferring the direct ability to take out cyno jammers solely with black ops. We merely think this will allow for some interesting strategies and less issues with the wall of cyno jammers around null sec in some cases.
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CCP Chronotis

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Posted - 2009.03.31 19:22:00 -
[3]
Originally by: TZeer
some inputs:
- Better scan resolution, or take away the scan resolution penalty you get for fitting a cloak.
the scan res's have been increased a little and a small increase in cargo capacity added. Nothing too drastic though.
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CCP Chronotis

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Posted - 2009.04.02 14:04:00 -
[4]
Good broad discussion on the impact and future potential this change has. I think the black ops commando style appeals to many of us and many of you have good up with good ideas for further expanding on this which have been noted and its deeper role in conflicts, whether through sabotage or surprise attacks and ways in which a heavily camped system could be penetrated besides a full frontal assault.
Ideas like these will have much more meaning in the expansions to come. You should if not already know that sovereignty and null sec very high on our list of what's coming next from Hammerhead and t0rfifrans talks with the CSM, press and Eve-TV interviews.
Suggestions for further improving the black ops
A lot of these have a lot of merit and deserve attention. We sadly do not have time needed to commit to making any more changes for this patch but as said previously we are definitely not done yet with Black ops and more changes are to come in the future.
Covert ops cloak for black ops
There is pros and cons to this, we can definitely see why it would be good and deserved however in combination with the other abilities of the ship would probably make it far too powerful though nothing is set in stone here.
Why is adding special cargoholds so hard?
It is not particularly difficult but does carry some risk making any changes to the inventory system. More importantly it takes time above all else which is time we used to add changes or fix defects elsewhere with higher priority. We also want to do it right so it add a great tool for us in design to utilize so we can add and develop ships as a result of the ability to add special holds to them.
In short, watch this space and we will continue to give our love to this ship line in future releases.
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CCP Chronotis

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Posted - 2009.04.02 14:23:00 -
[5]
Originally by: MuffinsRevenger How about allowing covert op cyno fields to be lit in highsec?
That way, apart from sneekyness enamblers in lowsec, they could be used to be a part of trade chains using blockade runners
It is a nice possibility but would have to be carefully tested to ensure there are no possible exploits.
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CCP Chronotis

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Posted - 2009.04.02 18:11:00 -
[6]
Hey Folks,
we will be testing some additional changes on sisi over the weekend.
The jump fuel base cost has been reduced from 400 to 300 isotopes lowering your isotope use a little while jumping.
A small change but nonetheless a good one.
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CCP Chronotis

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Posted - 2009.04.14 13:35:00 -
[7]
Originally by: TZeer
Changes so far:
- Covert cyno in cynojammed systems - Small increase in scan resolution - Small increase in cargobay - Small reduction in fuel usage. From 400 units to 300 units per LY as base.
yes, this is a good summary of the changes which will be in Apocrypha 1.1. As mentioned previously, we are not done yet with the black ops and the discussion here has been very useful. More changes will come in the future.
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CCP Chronotis

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Posted - 2009.05.04 19:20:00 -
[8]
Oh its not dropped, there is just no capacity to make changes in the upcoming patch so dropped for now yes. However has the thread demonstrated, there is a lot of confusion and disagreement on what a black ops ship should do or be capable of doing. We would definitely like your ideas on what your think black ops should be like. and have bookmarked this thread for the future.
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